
Larinioides cornutus
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Posted - 2009.10.31 13:14:00 -
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Originally by: CCP Incognito Edited by: CCP Incognito on 30/10/2009 15:42:21 They are a griefing tool, Players would plant many of them at a gate in high sec, then jump to a different system with a alt watching.
Then some poor sucker warps to 0 on the gate and BOOM no more newbie. Alt would scoop the stuff and there would be no concord because the person who owned the mines was in another system, usually dropping more mines at another gate.
You can make more creative use of mine that does not directly cause damage, and limit their number / timer / damage.
1) Limiting the numbers of mine This is very easy. Since the mines have to actively project some sort of signals to detect objects near it you can hard limit the mines existing on the grid by saying "Too many mine and signal of other mines would confuse and set it off."
2) Limiting the places where they can be placed The strong signature radius of a star gate and/or a station is so great that mines can only be places at least 20km from them or any distance that you want. They also cant be placed too close to each other, at least not in their effective blast radius.
3) Limiting their grieving effects. Certain mines cannot be deployed in high/low sec. You cannot bubble for deploy damaging mines for instance.
4) Limit their offensive uses They also take sometimes to deploy to hamper the probability of them being laid in front of charging ships. Mines should activate regardless of what cause it, be it friendly ships or drones, effectively FoF. For this, they need sometimes to arm themselves after deployed so the mine laying ship can get away.
5) Give them more then just "do damage" Mines dont need to just do damage. They can do interesting tricks such as acting as delayed bubble. At 2.5km activation radius and 15km bubble, the target would have a hell of a time to get out. They can deal a shockwave to the ship, knocking off the pilot inside for couple seconds thus shutting down all active modules, stop ship, warp scram, ecm etc... They can also do what Bombs can already do: cap drain and dealing damage.
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